Open air!
Red Terror (Playdate) » Devlog
Working on adding in some open air spaces in the game. I always intended for some of the areas to be outside and now I think I will be able to finally add it in :)
This should be coming quite soon. Let me know what you think of it!
Got some plans for some further content as well but I'll make a post on that when it becomes closer to materializing.
Happy sunday and an early happy halloween to everyone!
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Red Terror (Playdate)
A first person shooter for the play date
Status | Released |
Author | therussianbeargame |
Genre | Action |
Tags | Playdate |
More posts
- PC Port!Jun 22, 2024
- Improved rendering!Mar 06, 2024
- Updated modding guideMar 05, 2024
- New release!Feb 22, 2024
- More blood!Feb 21, 2024
- Make it more life like!Feb 03, 2024
- Get pistol whipped!Jan 09, 2024
- Gimme guns!Nov 21, 2023
- Faulty map order in version 1.7 fixed!Nov 10, 2023
- New map, new enemy, new controls!Nov 10, 2023
Comments
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Awesome ! Can't wait to breathe fresh russian air :D
wait no more :) I updated a couple of maps today to have some nice open air spaces :)
Just saw that ! End of level 1 if my memory serves. Your game is hard and I'm yet to find the Kalashnikov, but I'm at level three right now 😎
Cool :) Not to hard I hope? Difficulty tweaking is tricky. I think the Kalashnikov should be on the third map :)
I kind of cheat, I shoot the ennemies from very far, so they don't react. That way I managed to get to level 3 this far. Is it bad ? 😬
If I play fair I often get killed in level one, the impossibility to dodge and to strafe make duels very difficult 😅
Hehe nawh sounds fair to me :) The enemies do more damage to you the closer they are when they shoot you so trying to take them out from a far is sort of encouraged. I think this is how most old school shooters done it and yeah I think it works pretty well, puts you a bit on the edge if the enemies start getting to close to you.
Yeah I thought about adding in some mechanic for strafing but I think it would be quite cumbersome given the playdates controls. It is designed so you can overpower an enemy by continously shooting at him he wont have time to fire back as long as you keep shooting him.
I have some plans for a new enemy though which will be bigger and more brutal that will require some more tactical approach to kill :)