Updated modding guide
Red Terror (Playdate) » Devlog
Did you know you can mod this game? Without having to use any playdate dev tools? Yepp, thats right :)
Most of the graphics are stored in 24-bit bmp file format which means you can mess around with wall textures or even enemy graphics if you like. You can also easily create your own maps using the "Tiled Editor".


I've updated the guide as the game has grown and there is more stuff you can do in it. The modding guide can be found in the "RedTerror_modding_1_9.zip" file.
And if you create something cool - please do share it! I'd love to see what you came up with.
Files
RedTerror_modding.zip 504 kB
Mar 05, 2024
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Red Terror (Playdate)
A first person shooter for the play date
| Status | Released |
| Author | therussianbeargame |
| Genre | Action |
| Tags | Playdate |
More posts
- More kamikaze stuff happening1 day ago
- Kamikazeeeeee!7 days ago
- PC Port!Jun 22, 2024
- Improved rendering!Mar 06, 2024
- New release!Feb 22, 2024
- More blood!Feb 21, 2024
- Make it more life like!Feb 03, 2024
- Get pistol whipped!Jan 09, 2024
- Gimme guns!Nov 21, 2023
Comments
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Great game, I just discovered it and I've already completed the classic levels! I wanted to continue the experience with some modifications to the game, and while I can modify the wall sprites, for example, I can't modify the enemies...
I just tried to color their faces black, keeping the image characteristics (as I did for the wall files), but it's impossible. The sprites that are displayed are still the original ones, even though they are no longer present in my assets and have been replaced by my own.
Am I missing a step? I don't have access to the itch files because I bought the game on the Playdate store. Maybe the answer is in the zip file, I don't know...
Hi Johndo!
Thanks for playing the game and happy to hear you like it :)
You are correct - enemy sprites will not be loaded by the game if you bought it on Catalog - when I was getting it ready for publishing on Catalog I did a few tweaks, one of them was to make the game load faster on start. I compiled the sprites into the internal 1-bit format that the game actually uses, before it was done when the game was starting up (this saves about 10-15 seconds on startup). I did it because I haven't really seen anyone trying to modify it and I figured most people just wasnt that interested in modding it.
But Im super happy to hear you wanna have a go at it! If you send an email to me (redterrorplaydate@gmail.com) with your name and Id be happy to give you a build from itch that supports loading the sprites so you can modify them.
I should probably mention this somewhere on the playdate catalog site for others as well to avoid confusion. I wasn't quite sure how to approach it so I just didnt mention the modding at all on the playdate catalog page.
Sorry for the confusion!