Improved rendering!
Red Terror (Playdate) » Devlog
I've added a new rendering option (this might be the first playdate game to have a graphical option like this :) that uses "EPX" scaling (https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms) rather than default "nearest-neighbor". Both of these rendering options perform equally well so there is no performance cost to use the new one.
This setting can now be found here (by default you get the new one, 'smooth', but you can revert back to the other one if you want to).
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Red Terror (Playdate)
A first person shooter for the play date
Status | Released |
Author | therussianbeargame |
Genre | Action |
Tags | Playdate |
More posts
- PC Port!Jun 22, 2024
- Updated modding guideMar 05, 2024
- New release!Feb 22, 2024
- More blood!Feb 21, 2024
- Make it more life like!Feb 03, 2024
- Get pistol whipped!Jan 09, 2024
- Gimme guns!Nov 21, 2023
- Faulty map order in version 1.7 fixed!Nov 10, 2023
- New map, new enemy, new controls!Nov 10, 2023
Comments
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That's awesome to get upscaling on the Playdate 😵
Its kind of like a DLSS/FSR version but for pixel art :) some clever guys from Lucas Arts way back in the earlier days that put it to use and here we are in 2024 using it on the playdate :)
You're doing so much research and updates for your game, that's really exciting (and rare on the Playdate !)
Thanks :) Yeah I have a lot of fun digging in that kind of stuff, so win-win - the game gets better and extended and I have fun doing it :)